Properties

 

Click the right mouse button on the EDT component to choose Properties of EDT. The user can modify the property of EDT in following dialogs.

 

Direct Drive Type

 

Figure 1  Properties of GroupEDT dialog box [Direct type]

 

     Reference Parametric Marker: Controls the position of EDT. It is also special parametric marker.

     Geometry Information: Refers to Geometry information.

     Click Coupler Between Driven and EMI Body in Figure 1. The Properties of EDT TimingCoupler is showed up.

 

Figure 2  Properties of EDT Timing Coupler

 

     Each Rendering: The selected mode can be displayed in Each Render mode. For more information, click here.

 

Gear Drive Type

 

Figure 3  Properties of GroupEDT dialog box [Gear type]

 

     Reference Parametric Marker: Controls the position of EDT. It is also special parametric marker.

     Geometry Information: Refers to Geometry information.

     Click Coupler Between Drive and Driven Body in Figure 3. The Properties of EDTTimingCoupler1 is showed up.

 

Figure 4  Properties of EDT ScrewCoupler [Gear type]

 

     Click Coupler Between Driven and EMI Body in Figure 3. The Properties of EDTTimingCoupler1 is showed up.

 

 

Figure 5  Properties of EDT TimingCoupler [Gear type]

 

     Each Rendering: The selected mode can be displayed in Each Render mode. For more information, click here.

 

Belt Drive Type

 

Figure 6  Properties of GroupEDT dialog box [Belt drive type]

 

     Reference Parametric Marker: Controls the position of EDT. It is also special parametric marker.

     Geometry Information: Refers to Geometry information.  

     Click Coupler Between Drive and Driven Body in Figure 6. The Properties of EDTTimingCoupler1 is showed up.

 

Figure 7  Properties of EDT ScrewCoupler [Belt type]

 

     Click Coupler Between Driven and EMI Body in Figure 6. The Properties of EDTTimingCoupler1 is showed up.

 

Figure 8  Properties of EDT TimingCoupler [Belt drive type]

 

     Each Rendering: The selected mode can be displayed in Each Render mode. For more information, click here.