AutoMesh

 

This is a default mesh function in RecurDyn. You can mesh a geometry easily.

 

Figure 1  Auto Mesh icon of the Mesher group in the Mesher tab

 

Figure 2  Mesh dialog box

 

     Target Geometry: Selects the geometry which performs the mesh function.

     Use Current Shell Mesh Info.: After meshing the geometry with shell type, this option is enabled. If this option is checked, solid mesh is created with current shell mesh information. If it’s not, solid mesh is created with the geometry information.

 

     Mesh Type: Selects the element type when you perform the mesh function. RecurDyn/Mesher supports 6 element types as follows.

    Beam – Beam

    Shell – Shell3 (Tria3), Shell4 (Quad4),

Note: Shell4 (Quad4) is not pure Quad. But, Quad4 dominant (Tri3 – Quad4 mixed)

    Solid – Solid4 (Tetra4), Solid10 (Tetra10), Solid8 (Hexa8)

 

Note

Solid8 (Hexa8) mesh uses a hex-dominant mesh generator: it builds meshes of 8-node hexahedrons (dominant in volume) and typically 6-node wedges, 5-node pyramids and 4-node tetrahedrons in a conformal manner. There is no quad-triangle junction inside the mesh: two joined elements exactly share every boundary of the elements (except the outer boundaries that belong to only one element).

 

     Property: Selects the applied property to the selected element type.

    When you enter the Mesh mode at first, Property types of Beam, Shell and Solid are created automatically. So, you can select Property right away without creating Property.

    The default properties have a material defined as the general Steel of isotropic materials. So, if you want to define the material as physical model, you have to change the properties by clicking Data in the Material dialog box.

 

     Mesh Option: Defines the length of created element when the mesher performs the auto- mesh function. The default value is internally defined. But, the use after modifying the value by the user is recommended as following explanations.

    Max Element Size: You can set the maximum size of elements. This value is the maximum length of a side to the element. It does not control the defined value absolutely and perfectly. It is used in rough parts to a geometry entity. The default value is 2.5% of diagonal length of Bounding Box to the geometric entity.

    Min Element Size: You can set the minimum size of elements. This value is the minimum length of a side to the element. It does not control the defined value absolutely and perfectly. It is used in fine parts which are difficult to mesh using maximum size in a geometry entity.

    Chordal Error Ratio: You can set the maximum chordal error. The mesh size is reduced locally to limit the chordal error between the mesh and the initial surface. If relative, this value is relative to the local radius. If absolute, this value is absolute. (Default = 0.1)

Figure 3  Definition for Chordal Effect Ratio

 

    Structured Output: Defines the patterns of created element regularly to improve the quality of mesh when the mesher performs the auto–mesh function. Two patterns are provided as below figures. One is to regularly create the simple pattern to the left direction and the other is to create the Union Jack pattern (the pattern of British flag) which is the type of zigzag.

 

Figure 4  Definition for Structured Output

 

    Close Gaps: The tessellation data used in the input of mesh is not certainly guaranteed to perform the topological matching. The below figure shows the example of tessellation data. It can have the invisible gap and it cannot be decided as the solid in the meshed result. So, it makes to wrong the result of mesh terribly or to fail the mesh work. The mesh input is basically guaranteed to do topological matching but the RecurDyn/Mesher can inspect to be the gap and modify it to handle the unsuspected error.

 

Figure 5  Definition for Close Gaps

 

    Weight on Quadrangles: This option can be used only Shell4(Quad4), Solid8(Hexa8) in Mesh Type. This option is about preference for quadrangles versus triangles. If the closer the slider position located at Low, the more triangle patches are made. When slider position exactly located at Low, quadrangles are used only when they improve the quality of the mesh. If the closer the slider located at High, the smaller the number of triangles. When slider position exactly located at High, Forcibly, all element to be generated quad mesh. The Minimize Triangle Element should be preferred to the Quad Element Only, if triangles are accepted. It usually gives better meshes with fewer elements.

 

     Include Assist Modeling: When meshing the target geometry, if there are Constraints and Contacts defined to the target geometry, FDR, Patch Set, and Line Set are created automatically. The information for Constraints and Contacts can be checked on Assist Modeling function.

     Auto Flex Merge: When meshing several geometries in consecutive, if they have connected each other, the mesher considers the condition. If there is no mesh, the connected geometries are used to imprint the target geometry. If there is mesh, the mesh shape is used to imprint the target geometry. So, the same shape of the mesh is the result in the connected part. For more information, refer to Step to Create Multi-mesh.

     Create Beam Element with Pre-Stress: If this option is check, user can create beam element with pre-stress. This option is not supported for other element mesh type.

 

     Revert: Returns the geometric entity. It is not possible to exit after reverting in the Mesh mode when entering again after mesh.

     Mesh: Executes the mesh. You can see the mesh information such as the number of nodes and elements in Message Window after finishing to mesh geometry.

     Cancel: Cancels the mesh and closes the dialog.