Select Camera

 

The user can set the animation viewpoint in the Camera dialog box by clicking the camera icon, as shown in Figure 1. The user has to add the Camera List such as Standard Camera, Following Camera, Riding Camera, and Moving Camera.

 

Note

The camera information should be added in the Camera List even if the animation is only played with one camera type.

If the user does not fulfill every frame, the camera works by using Standard Camera in the empty frame.

 

Figure 1  Camera dialog box

 

     Camera Type

    Standard Camera: Shows the animation using the working plane.

    Following Camera: Shows the animation in the view that follows the reference marker and keeps it located at the center of the screen.

    Riding Camera: Shows the animation from the view of the selected marker and keeps its viewing direction.

    Moving Camera: Shows the animation from the camera reference marker the target reference marker.

 

     Zoom Effect: Applies the zoom effect during the step of each Camera List.

    ‘Zoom Effect’ could be applied to each camera in Camera List.

    This effect increases or decreases sequentially to end frame based on the size of start frame at each camera.

     Add: Adds the camera information in the Camera List.

     Insert: Inserts the camera information in the Camera List.

     Delete: Deletes the camera information in the Camera List.

     Update: Updates the camera information in the Camera List.

     Import / Export: Imports / Exports Camera Information as XML file.

 

XML elements

Information

<Standard>

<Following>

<Riding>

<Moving>

Type of Camera

<Use>

Check ‘Use’ on Camera list

<Start>

Start Frame

<End>

End Frame

<Zoom>

Zoom Effect

<PosType>

‘Position’ or ‘Position & Rotation’

<CameraRef>

Reference Marker in Camera menu

<TargetRef>

Reference Marker in Target menu

<Offset>

Offset vector

 

     Camera Info.: Shows information about Camera.

 

Figure 2  Camera Info. dialog box