Primitive 3D Contact entities are using the primitive geometry as a base and action.
Force Averaging Method |
Primitive 3D Contact List |
Summation |
SphereToSphere, SphereInSphere, SphereToCylinder, SphereInCylinder, SphereToBox, SphereInBox, SphereToTorus, SphereInTorus, SphereToCone, SphereInCone, SphereToArcRevolution, SphereToArcExtrude |
Average |
CylinderToCylinder, CylinderInCylinder, CylinderToBox, ConeToCone, ConeInCone, ConeToCylinder |