Primitive 3D Contact

 

Primitive 3D Contact entities are using the primitive geometry as a base and action.

 

Force Averaging Method

Primitive 3D Contact List

Summation

SphereToSphere, SphereInSphere, SphereToCylinder, SphereInCylinder, SphereToBox, SphereInBox, SphereToTorus, SphereInTorus, SphereToCone, SphereInCone, SphereToArcRevolution, SphereToArcExtrude

Average

CylinderToCylinder, CylinderInCylinder, CylinderToBox, ConeToCone, ConeInCone, ConeToCylinder