The user can create a joint entity as follows.
• Point, Direction, Direction
• Point: Selects a point on two bodies to define the location of universal joint.
• Direction: Defines the z-axis of base marker, which should be oriented along one of the rotational axes of the cross. The x-axis of base marker will be defined to be orthogonal to the z-axis of base marker at once.
• Direction: Defines the z-axis of action marker, which should be oriented along the other rotational axis of cross. The x-axis of action marker will be defined to be orthogonal to the z-axis of the action marker, as explained in the description of universal joint. If the user wants to define the orientation of z-axis to be normal on the screen, click the same position as the origin of universal joint.
• Body, Body, Point, Direction, Direction
• Body: Selects a base body of universal joint.
• Body: Selects an action body of universal joint.
• Point: Selects a point to define the location of universal joint.
• Direction: Defines the z-axis of base body, which should be oriented along one of the rotational axes of the cross. The x-axis of base body will be defined to be orthogonal to the z-axis of base body at once.
• Direction: Defines the z-axis of action marker, which should be oriented along the other rotational axis of cross. The x-axis of action marker will be defined to be orthogonal to the z-axis of the action marker, as explained in the description of universal joint. If the user wants to define the orientation of z-axis to be normal on the screen, click the same position as the origin of universal joint.
• Point, Direction, Direction, Direction, Direction
• Point: Selects a point on two bodies to define the location of universal joint.
• Direction: Defines the z-axis of base marker.
• Direction: Defines the x-axis of base marker.
• Direction: Defines the z-axis of action marker.
• Direction: Defines the x-axis of action marker.
• Body, Body, Point, Direction, Direction, Direction, Direction
• Body: Selects a base body of universal joint.
• Body: Selects an action body of universal joint.
• Point: Selects a point to define the location of universal joint.
• Direction: Defines the z-axis of base marker.
• Direction: Defines the x-axis of base marker
• Direction: Defines the z-axis of action marker.
• Direction: Defines the x-axis of action marker.