In case of the spherical joint, there is one friction type.
Sliding and Stiction Type Friction
A friction force which contains a sliding and stiction algorithm can be defined on the spherical joint. Include Friction option in Joint property page must be checked to use the friction force.

Figure 1 Configuration of Sliding and Stiction Friction Force on the Spherical Joint

Figure 2 Spherical Joint Friction dialog box
The frictional torque is calculated according to the following equation:

Where, the inputs into the equation are defined in the following table:
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Current Friction Coefficient |
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The coefficient of friction calculated during the simulation is a function of the relative velocity between body surfaces. |
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Static Friction Coefficient |
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The coefficient of friction is zero at a zero velocity,
but it smoothly transitions to the static coefficient of friction at
Absolute Threshold Velocity ( |
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Effect |
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Checks Stiction or Sliding
For more information, click here. |
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PreTorque |
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A constant frictional torque that acts during the entire simulation. |
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Reaction Force |
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The force in the joint calculated during the simulation in the direction along the rotational axis. |
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Ball Radius |
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The radius to the friction surface from the origin of the spherical joint. |
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Maximum Friction Torque |
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Collisions during contact as well as transitions during sliding forces can result in force spikes. High frictional torques can result from these spikes. This option allows a maximum friction force to be defined that should correspond to the maximum expected steady-state force. |