Joint Friction

 

In case of the spherical joint, there is one friction type.

 

Sliding and Stiction Type Friction

A friction force which contains a sliding and stiction algorithm can be defined on the spherical joint. Include Friction option in Joint property page must be checked to use the friction force.

 

Fig 3.gif

Figure 1 Configuration of Sliding and Stiction Friction Force on the Spherical Joint

 

Figure 2  Spherical Joint Friction dialog box

 

The frictional torque is calculated according to the following equation:

 

Where, the inputs into the equation are defined in the following table:

Current Friction Coefficient

The coefficient of friction calculated during the simulation is a function of the relative velocity between body surfaces.

Static Friction Coefficient

The coefficient of friction is zero at a zero velocity, but it smoothly transitions to the static coefficient of friction at Absolute Threshold Velocity ().

Effect

 

Checks Stiction or Sliding

For more information, click here.

PreTorque

A constant frictional torque that acts during the entire simulation.

Reaction Force

The force in the joint calculated during the simulation in the direction along the rotational axis.

Ball Radius

The radius to the friction surface from the origin of the spherical joint.

Maximum Friction Torque

Collisions during contact as well as transitions during sliding forces can result in force spikes. High frictional torques can result from these spikes. This option allows a maximum friction force to be defined that should correspond to the maximum expected steady-state force.