The CONTACT function returns the action force of a contact entity.
Available Contacts
Professional Contacts, Flexible Contacts, MTT3D Contacts (Sheet to Surface, Sheet to Sphere, Sheet to Torus)
Format
Arguments definition
Contact entity |
The name or argument number of the contact entity to be measured |
Flag |
A value that specifies the body to which the output load is applied • If the flag value is 0, then the force applied to the action marker (body) is returned. • If the flag value is 1, then the force applied to the base marker (body) is returned. |
Component |
The components subject to the returned force • One component can be inserted in line with 6 numbered powers and sizes (1: FM, 2:FX, 3:FY, 4:FZ, 5:TM, 6:TX, 7:TY, 8:TZ). |
RMarker |
The name or argument number of the standard marker for the direction in which the force is measured |
Example
CONTACT (CONTACT1, 0, 1, Ground.InertiaMarker)
CONTACT (1, 0, 1, 2) <Argument: (1) CONTACT1, (2) Ground.InertiaMarker >